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Consular class frigate
Consular class frigate















I recently ordered a bunch more star wars minis from troll and toad, a number of which are starship battleso minis among which was a "republic cruiser" which is actually a "consular cruiser" (deep red color, the ship that quigon gin and Obi-Wan were on at the beginning of the Phantom menace). I Haven't been able to find a deck plan for it. , basically increased the armor from 3 to 4, and made the ship a deep red color) IR-3F light frigateīase stats are in force and destiny core, page 269 IIRC). Go down the imaginary line, in order, starting with the ship nearest the Corellian Consular-Class Missile Cruiser.Įach ship must either choose to Fly Defensively their next turn, at double their normal attack penalty, or suffer 9d10x2 damage from a near miss. Stop going down the imaginary line when either one ship takes the damage, or there are no remaining ships on the line. Any ships adjacent to a ship that takes the damage must make a DC 12 Dexterity check or else they also suffer 4d10x2 damage from the blast radius.During the last session my PC's heavily modified E-9 Explorer got blown up in a docking bay and the PCs bought (for 3 million credits) a heavily modified (as in among other things it has a hyper drive and the hull has been reinforced with havod alloy As a Standard Action, the Corellian Consular-Class Missile Cruiser may forgo all attacks to instead provide Tactical Fire along a straight line. The devastating missiles onboard the Corellian Consular-Class Missile Cruiser can often be used to distract opponents all over the battlefield. Weapon Systems Heavy Concussion Missiles ( Gunner) Īttack Bonus: +4 (-16 against targets smaller than Colossal size), Damage: 9d10x5, 4-Square Splash Light Turbolaser ( Gunner) Īttack Bonus: +4 (-16 against targets smaller than Colossal size), Damage: 3d10x5 Skills: Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6Ĭrew: 10 (Skilled Crew Quality) Passengers: NoneĬargo: 50 Tons Consumables: 6 Months Carried Craft: NoneĪvailability: Military Cost: 3,000,000 (1,900,000 Used)Įmplacement Points: 2 (Main Ship)/0 (Salon Pod)

consular class frigate

Strength: 69, Dexterity: 18, Constitution: -, Intelligence: 14 *Apply a -20 penalty on attacks against targets smaller than Colossal size. Special Actions: Tactical Fire (See Below)

consular class frigate

Ranged: Heavy Concussion Missiles +4* (See Below)įighting Space: 1 Square ( Starship Scale) Total Cover Speed: Fly 12 Squares ( Character Scale), Fly 3 Squares ( Starship Scale) (Maximum Velocity 900 km/h) Hit Points: 960 Damage Reduction: 15 Shield Rating: 100 Damage Threshold: 139 Reflex Defense: 18 ( Flat-Footed: 14), Fortitude Defense: 39 +14 Armor, Vehicular Combat

CONSULAR CLASS FRIGATE FULL

This process takes ten full rounds per missile, and is often not performed during combat, but during standoffs and lulls between engagements.Ĭonsular-Class Missile Cruiser Statistics (CL 13) However, getting these missiles to the magazine requires two crew members to move each one individually. Note that the 50 tons of cargo space are most often used to store additional armament, allowing another fifty Heavy Concussion Missiles to be held onboard. The Light Turbolaser turret is built into the ship itself, and provides an alternate weapon when ammo runs out. 2.5.1 Heavy Concussion Missiles (Gunner)Ī capable anti- Capital Ship platform, the Corellian Consular-Class Missile Cruiser has a Heavy Concussion Missile Launcher built into its salon pod.

consular class frigate

2 Consular-Class Missile Cruiser Statistics (CL 13).















Consular class frigate